![]() ![]() Whether entering the light or getting caught by the monster, both will cause the player to wake up. As the player attempts to open the door, a monster emerges from far behind and slowly chases them. The door opens to another series of hallways that lead to one long hallway with a door at the far end. Checking back will reveal one of the dishes broken. As they find the key in the room next door and try to retrieve it, a large crash and a strange hissing noise suddenly emit from the room. Searching for anything inside, they stumble upon a room containing crockery, a table, and a locked wooden door. Inside the cargo container is a hole that leads to a wooden indoor structure. Heading off to sleep, the player will wake up to find themselves on a dock on a small island with a cargo container inland. ![]() The game starts inside the house's study room with a news broadcast reporting on several disappearances in the fictional rural town of Augur Lake and sightings of aliens, leading to a curfew order where everyone must stay inside with doors and windows shut and locked past 8:00 PM. ![]()
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